Each region conquered offers new points of interest to check for rewards in the form of money, skill boosts, provisions and other boons to help you in your quest to control Fódlan. Typically, you’ll need to complete a few skirmishes to conquer regions leading up to the chapter’s major battle. Moving out of camp, the war map presents the available regions to conquer during each chapter of the game, laid out like a game of Risk (or an actual war map, I suppose). On-screen tips also point you to newly available options – facility upgrades, support conversations, achievement rewards – meaning you’re never out of the loop on what to do. While it may feel reductive at first to just teleport from A to B, the sheer volume of between battle visits you’ll be making to camp during the game’s entire story make it a necessity (and very appreciated). Thankfully, this is all doled out at a gradual enough pace that it doesn’t feel like an overwhelming chore list, and fast-travel points in camp mean you can plop yourself directly in front of the NPC you need. Like I said, there’s a lot going on in camp. This includes training sessions to help your party members level up their job rank and obtain new jobs, chores to boost the support rank between folks, cooking meals to provide in-combat buffs, collecting provisions, upgrading your camp’s facilities, upgrading weapons. If that sounds like a lot already, just wait! Within your encampment you can explore, check in with your various companions, and perform a number of army maintenance tasks to help you in the battles ahead. As the war begins your initial force will be made up of the members of your house at the Academy, with the opportunity to expand your ranks and recruit additional members over time.Īs you play through your chosen campaign, your gameplay cycle will be broken up into three main categories: your central camp, the war map, and then your individual battles. After choosing between the Black Lion, Blue Eagle and Golden Deer houses, you’ll find that the story of the game diverges greatly after the first few chapters (just like with Three Houses). After spending some time at the monastery and choosing a house to study under, the original game’s war soon descends and the three houses of Garreg Mach become the three key forces in the continent-spanning war. Three Hopes places you in the land of Fódlan, just like 2019’s Three Houses, but in an alternate-history twist: instead of playing as Byleth, the mute Goddess-blessed mercenary who decided the path of the war, you play as Shez – a different mercenary, blessed by a different godlike being.Īfter a merc-on-merc showdown with Byleth leaves Shez floored, he is invited into Garreg Mach monastery’s Officer’s Academy – but as a student rather than an instructor. While the original title set itself in a new world with various franchise characters guest appearing, Fire Emblem Warriors Three Hopes is a Demonic Beast of a different type. It’s been five years since the Fire Emblem and Dynasty Warriors franchises last collaborated on Fire Emblem Warriors, back in 2017.
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